11.2 Easy Solution: inter-bundle texture mixing.10 Adding New Drones as Prefabs and assigning them to Drone Items.9.5 Building the Assetbundle and turning the prefab playable.9.4.1 Configuring the PlayerBody Monobehaviour.9.3 New Method (Unity Studio any bone structure supported by the game).8.2 Adding a New Item Prefab with a New Asset Bundle.4.1 Viewing your Texture on the Mesh with Unity.4 Changing Textures and 2D data in general.
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